Qsound Specs

Listing Results Qsound Specs

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CP System II - Wikipedia

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Capcom QSound Amplifier - Arcade Otaku Wiki

Variants. There are 2 known variants of the QSound amplifier, both share the same reference CPB-001A, which can be confusing.. The first revision is used in Capcom Q GrandAm 25 and US "Big Blue"cabinet and needs 14VAC to work properly.; The second revision is used in Capcom Impress and has been modified to work with 12VDC and therefore doesn't need an AC …

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QSound Compact Disc Museum of Obsolete Media

QSound Compact Disc (1991 – 2001) QSound is an audio processing system introduced by QSound Labs. It was applied at the sound mixing stage and attempts to produce a surround sound effect from a stereophonic source. It was used on around 65 Compact Disc albums from 1991 to around 2001, which display the QSound logo.

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Qsound – PS Audio

Jul 28, 2019 . QSoundis a technology intended to reproduce surround sound with only two speakers. The results can be rather spooky. Sonic images appear in 360˚ patterns around the listening position. That’s quite remarkable given their two-channel source. The classic example of QSound is Roger Water’s Amused To Death.

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CP System II - Wikipedia


The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of the games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available.[citation ne…
Discontinued: December 22, 2003
Release date: September 10, 1993

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QSound Analog Audio Processors

The QS7785 is a 3D audio processor that creates 5 speaker surround sound from 2 channel stereo source using QSound’s proprietary QSurround® technology. This chip synthesizes and outputs surround sounds from 2 channel stereo signal for surround speakers as well as an enhanced stereo sound for front speakers. Features:

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QSound Class Qt Multimedia 5.12.12

May 12, 2011 . int QSound:: loopsRemaining const. Returns the remaining number of times the sound will loop (for all positive values this value decreases each time the sound is played). Return value of QSound::Infinite indicates infinite number of loops. See also loops() and isFinished(). [static] void QSound:: play (const QString &filename)
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What's the best arcade sound chip from the mid '90s? - Forums

Sep 14, 2005 . QSound: - 16 digital audio channels - 8 bit PCM supported - simple loops - Native sample rate is 32 kHz (I think, it's not clear from the emulation) And Six is right - the total hardware matters, as does the composer. A lot of my favorite tunes are on the Konami GX hardware (dual 54539s plus an effects DSP).

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CP System - Wikipedia

Technical specifications. CPU: Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz) Secondary: Zilog Z80 @ 3.579 MHz; Co-processors: 2x CPS Super Chip; Sound chips: Yamaha YM2151 @ 3.579 MHz; Oki OKI6295 @ 1 MHz (7.576 kHz samples) Display Resolution: Raster, 384x224 @ 59.6294 Hz

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QSound Class Qt 4.8

Once created a QSound object can be queried for its fileName() and total number of loops() (i.e. the number of times the sound will play). The number of repetitions can be altered using the setLoops() function. While playing the sound, the loopsRemaining() function returns the remaining number of repetitions. Use the isFinished() function to determine whether the sound has …
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QSound — Qt for Python

In both cases, the file may either be a local file or in a resource.. Once created a QSound object can be queried for its fileName() and total number of loops() (i.e. the number of times the sound will play). The number of repetitions can be altered using the setLoops() function. While playing the sound, the loopsRemaining() function returns the remaining number of repetitions.
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Capcom Q-Sound amp help? Arcade-Projects Forums

Jul 03, 2016 . At it's output you have then QSound signal. Without that you get standard stereo sound. Then, each channel has another small chip which serves as pre amplifier (two other smaller chips by the middle of the board) and finally the big power amp chips on the heat sinks.

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QSurround® Mobile - qsound.com

QSurround Mobilehandles discrete multi-channel surround, with target-specific processing for earphones, narrow and wide geometry (mobile vs docked) speaker systems. QSurround Mobilemaximizes the sonic potential of Mobile TV formats such as DVB-H, T-DMB and ISDB-T as well as downloaded DVD content. QSurround Mobile Transforms Your Audio Experience

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Q-Sound - Giant Bomb

Because QSound is implanted onto the audio at the time of recording (Most of the time in Redbook Audio CD format 2 channel 16bit liner PCM at 44,100 Hz), CD based consoles without the requisite hardware processing power (such as the Sega CD, PlayStation, and the Dreamcast) could still use the algorithm as a pre recorded music track if it meets Redbook audio CD …

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32X Sega Wiki Fandom


Processor: Two SH2 32-bit RISC processors with a clock speed of 23.011 MHz, approx 20 MIPS each
Video RAM: Two linear framebuffers with support for RLE compression and an overdraw mode to simplify compositing objects with transparency. All scaling, rotation, and 3D operations are performed in...
Processor: Two SH2 32-bit RISC processors with a clock speed of 23.011 MHz, approx 20 MIPS each
Video RAM: Two linear framebuffers with support for RLE compression and an overdraw mode to simplify compositing objects with transparency. All scaling, rotation, and 3D operations are performed in...
ROM (BIOS): 3 Kb
Color depth: 32,768 simultaneous colors on screen at standard Mega Drive/Genesis resolution. Video output can overlay Mega Drive/Genesis graphics or vice versa. Mega Drive/Genesis video effects suc...

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Sega/MegaCD – Sega32x hardware Specs. - Tha Sega Freak

Sep 03, 2015 . Sega Genesis / Megadrive: Here you have the specs for the main Genesis/Megadrive console. Strangely, the original manual contains no information on the hardware specifications for the console. I do not know if they are included in later revisions of the manual. However, the Z80 processor present in the original version of the Genesis was…

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Capcom Q-Sound amp help? Page 12 Arcade-Projects Forums

Nov 14, 2019 . On the capcom amp there are not Ics for QSound decoding because they are on game pcb only, the capcom amp is still a good amp pleanty of power and use Elna Duralex II high quality audio caps so it is a very good amp and match just perfect with capcom q games, as I said before it is basically 12v 2.5amp minimum the 18v are only a legend.

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Frequently Asked Questions

  • What is Q Sound?

    QSound is a technology intended to reproduce surround sound with only two speakers. The results can be rather spooky. Sonic images appear in 360˚ patterns around the listening position. That’s quite remarkable given their two-channel source. The classic example of QSound is Roger Water’s Amused To Death.

  • What is QSound and is it worth it?

    The classic example of QSound is Roger Water’s Amused To Death. If you’ve never heard this work on a decent stereo system it’s worth the purchase just to experience surround sound from your stereo. There’s a catch. QSound only works for one person at a time.

  • What is the QSound class in Qt?

    The QSound class provides access to the platform audio facilities. More... The QSound class provides access to the platform audio facilities. Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished using the static play () function:

  • Does QSound use more memory than static play?

    Sounds played using a QSound object may use more memory than the static play () function, but it may also play more immediately (depending on the underlying platform audio facilities). If you require finer control over playing sounds, consider the QSoundEffect or QAudioOutput classes.

  • What does CPS-2 stand for?

    The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years.

  • What happened to the CPS 2 arcade system?

    It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II .

  • What is the difference between cp2a and cp2b?

    CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together. The B boards hold battery-backed memory containing decryption keys needed for the games to run.

  • What is a CPS 3 board?

    CP System III. The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II.

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