QSound:: QSound (const QString &filename, QObject *parent = nullptr) Constructs a QSound object from the file specified by the given filename and with the given parent. The file can either be a local file or in a resource. See also play(). [slot] void QSound:: play This is an overloaded function. Starts playing the sound specified by this QSound object.
user guide
Show more
See More
May 12, 2011 . QSound:: QSound (const QString &filename, QObject *parent = nullptr) Constructs a QSound object from the file specified by the given filename and with the given parent. The file can either be a local file or in a resource. See also play(). [virtual] QSound:: ~QSound Destroys this sound object.
user guide
Show more
See More
QSound::QSound ( const QString & filename, QObject * parent = 0, const char * name = 0 ) Constructs a QSound that can quickly play the sound in a file named filename . This may use more memory than the static play function. The parent and name arguments (default 0) are passed on to the QObject constructor.
Show more
See More
Q3D Interactive™ for Video Games . Q3D Interactive™ is QSound Labs’ flagship 3D product, developed directly from the studio-quality three-dimensional (3D) sound placement algorithms upon which the company was founded. The Q3D process accepts multiple monophonic audio streams, each of which represents a sound source, and applies a desired location in three …
Show more
See More
QSound is an audio processing system introduced by QSound Labs. It was applied at the sound mixing stage and attempts to produce a surround sound effect from a stereophonic source. It was used on around 65 Compact Disc albums from 1991 …
user guide
Show more
See More
QSound is the original name for a positional three-dimensional sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2", a positional 3D algorithm for headphones. Later …
user guide
Show more
See More
Toshiba 46RV525U, 40RV52U, 40RV525U User Manual. Download for 1. Loading... Owner’s Manual. Integrated High Definition. LCD Television. HIGH-DEFINITION TELEVISION. 40RV52U. 40RV525U. 46RV525U. For an overview of steps for setting up your new TV, see page 9. ... • QSound and [] ...
Show more
See More
The future is written with Qt. Welcome to the documentation pages for Qt, the cross-platform software development framework.
Show more
See More
*QSound c, a, p, d, b This command is the same as "SOUND but this time includes the additional 'after' parameter. Sound is a highly complex subject, and anyone wishing to pursue it seriously and write their own programs will need to refer to the detailed section in the Programmer's Reference Manual.
Show more
See More
The company’s customer and partner roster includes Broadcom, Qualcomm, Vodafone, PacketVideo, Toshiba, Philips, Sanyo and RealNetworks among others. To hear 3D audio demos and learn more about QSound, visit our web site at http://www.QSound.com. Press Contact at QSound: Christine Anderson 403 291-2492 Christine.Anderson@QSound.com
Show more
See More
By built-in world famous stereo sound technology, QSound, you can enjoy ample stereo sound when listening to music and watching movies. And it supports EQ control to fill the insufficient sound with your own speaker. (QSound feature is supported only with Vista and Windows 7).
Show more
See More
X58 Extreme3. Intel ® X58+ ICH10R. - Core i7 980X. - DuraCap (2.5 ), 100%. - V8. - DDR3 2000 ( ) - ATI™ CrossFireX™ 4 CrossFireX™. - NVIDIA® SLI™ 4 SLI™. - 1 x eSATAIII/USB 2.0 , 2 x SATA3 6.0 Gb/s , 2 x USB 3.0.
Show more
See More
To adjust the QSound settings: Put the TV in STEREO mode ( “Selecting 無 stereo/SAP broadcasts” on page 39). 1 無 Press and open the Sound menu. 2 Highlight Advanced Audio Settings and press . 3 4 無 無 Press q or p to highlight the QSound feature, and then press t or u to turn the QSound effect On or Off. To save the new settings, highlight Done and
Show more
See More
QSound This system provides a rich, three dimensional sound area for stereo sources. Y ou can enjoy more enhanced sound. Press QSound T o cancel QSound Press QSound again. “OFF” is displayed. • At higher volumes, turning QSound on may cause sound distortion. In this case, turn the volume down. GRAPHIC EQUALIZER EQ VOL/ MUL TI JOG JOG MODE
Show more
See More
QSound:: QSound (const QString & filename, QObject * parent = nullptr) Constructs a QSound object from the file specified by the given filename and with the given parent. The file can either be a local file or in a resource. See also play ().
[virtual] QSound::~QSound() Destroys this sound object. If the sound is not finished playing, the stop() function is called before the sound object is destroyed. See also stop() and isFinished().
Sounds played using a QSound object may use more memory than the static play() function, but it may also play more immediately (depending on the underlying platform audio facilities). If you require finer control over playing sounds, consider the QSoundEffector QAudioOutputclasses. See also QSoundEffect.
In both cases, the file may either be a local file or in a resource. Once created a QSound object can be queried for its fileName() and total number of loops() (i.e. the number of times the sound will play). The number of repetitions can be altered using the setLoops() function.
3D positional processing like QSound, the multi-channel QSystem professional processor used in the production of pop music and film audio, is distinct from stereo expansion like QSound QXpander or SRS (R) Sound Retrieval System. Positional 3D audio processing is a producer-side technology.
QSound Labs: The leader in 3D audio enhancement solutions, brings rich immersive sound to DVD, CD, MP3, games, streaming Internet audio, and a wide variety of consumer electronics. QSound Labs Inc. - Leaders in 3D Audio Enhancement & Virtual Surround Sound Technology
Sounds played using a QSound object may use more memory than the static play () function, but it may also play more immediately (depending on the underlying platform audio facilities). Use the static isAvailable () function to determine whether sound facilities exist on the platform.
Audio Features Qt Multimedia offers a range of audio classes, covering both low and high level approaches to audio input, output and processing. In addition to traditional audio usage, the Qt Audio Engine QML types offer high level 3D positional audio for QML applications. See that documentation for more information.